![]() Kellan is a "Shadow Marshall" and his missions often involve infiltration, stealth and dealing damage behind enemy lines. Compared to the narrative of Killzone 3 and the rather tiresome Helghast rally that made up its core, the conversations Lucas has with Sinclair feel very refreshing.Īs Lucas Kellan you act as a well trained errand boy for the top commanding officer of the VSA. The narrative isn't on par with the genre greats, but Guerrilla has learned a lot over the course of the last decade and showcase an impressive maturity. ![]() Thanks to great actors and well directed cutscenes it grabs ahold of you and makes you care, at least to a degree. The story covers a lot of serious themes and is told in an incredibly dire tone. Guerrilla Games serve up fascism and racism and reference nazism, Stalinism and Cold War era Berlin. A 400 meter tall wall made out of concrete was built to keep the races separate. The bomb killed over a billion Helghans and the remaining 12 million inhabitants of the most inhospitable planet in gaming were transferred to Vekta as refugees. He's stumbled upon a massive conspiracy that originates from within the ranks of the Helghast.Īt the end of Killzone 3 Helghan was devastated. Ten minutes later the story skips ahead 13 years and we're introduced to the man who adopted Lucas and has commanded the VSA forces for ten years. Lucas and his father flee from screaming Helghast troops while the rain pours down outside the windows. Lucas is 8 years old, the year is 2370 and Vekta City is going through changes that will be key to the events in the upcoming conflict that the player gets caught up in during the 8 hour long campaign. The game starts off with a prologue that appears inspired by The Last of Us. ![]() It's also easy to understand why this game isn't called Killzone 4, as Shadow Fall feels very much like a spin-off that has little in common with its predecessors other than the glowing eyes of the Helghast. Given these circumstances Shadow Fall comes across as a masterpiece. They were given two years and a fairly modest budget of just under £30 million (modest compared other massive projects that is). It must have seemed impossible at the time when Sony contacted Guerrilla and asked them to work on a sequel to Killzone 3 on PlayStation 4. ![]()
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